- 160.0%
Normal
Rock
Steel
Ice
Dark
- 62.5%

Poison
Bug
Psychic
Fairy
- 39.1%
Ghost
| Schade | 5 |
|---|---|
| Energie | 5 |
| Weerboost |
|
| Duur | 0.5s |
| Schadevenster | 0.2s - 0.5s |
| Schade | 5 |
|---|---|
| Energie | 8 |
# | Fast Attack | Charged Attack | DPS | TDO | Score 🔽 |
|---|---|---|---|---|---|
| 1. | 10.93 | 151.8 | 9.27 | ||
| 2. | 10.68 | 148.3 | 9.05 | ||
| 3. | 10.62 | 147.5 | 9.00 | ||
| 4. | 10.56 | 146.6 | 8.95 | ||
| 5. | 10.44 | 145.0 | 8.86 | ||
| 6. | 10.27 | 142.6 | 8.71 | ||
| 7. | 10.20 | 141.7 | 8.65 | ||
| 8. | 10.04 | 139.4 | 8.51 |
Hitmonlee heeft toegang tot 3 Snelle aanvallen (Low Kick, Rock Smash en Double Kick), die Fighting-type aanvallen dekken. Wanneer je Low Kick, Rock Smash en Double Kick gebruikt, profiteer je van STAB (Same-Type-Attack-Bonus), wat de move-schade verhoogt met ×1.2.
| Schade | 5 |
|---|---|
| Energie | 5 |
| Weerboost |
|
| Duur | 0.5s |
| Schadevenster | 0.2s - 0.5s |
| Schade | 5 |
|---|---|
| Energie | 8 |
| Schade | 17 |
|---|---|
| Energie | 12 |
| Weerboost |
|
| Duur | 1.5s |
| Schadevenster | 0.8s - 1.0s |
| Schade | 9 |
|---|---|
| Energie | 7 |
| Schade | 10 |
|---|---|
| Energie | 13 |
| Weerboost |
|
| Duur | 1.0s |
| Schadevenster | 0.3s - 0.8s |
| Schade | 8 |
|---|---|
| Energie | 12 |
Fast Move | Raid Battles | Trainer Battles | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
Name 🔼 | PWR | DPS | ENG | EPS | CD | PWR | ENG | DPT | EPT | CD |
| 10 | 10.00 | 13 | 13.00 | 1.0s | 8 | 12 | - | |||
| 5 | 10.00 | 5 | 10.00 | 0.5s | 5 | 8 | - | |||
| 17 | 11.33 | 12 | 8.00 | 1.5s | 9 | 7 | - | |||
PWR staat voor Power, DPS voor damage per second, ENG voor energie gegenereerd per gebruik, EPS voor energy per second, CD voor move-duur, DPE voor damage per energy point. DPT en EPT staan voor Damage en Energy per turn, en zijn alleen van toepassing in PvP.
| Fighting | ×1.6 | ×1.0 | ×0.6 | ×0.6 | ×1.0 | ×1.6 | ×0.6 | ×0.4 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.6 | ×0.6 |
|---|
Hitmonlee heeft toegang tot 6 Charged aanvallen (Stone Edge, Low Sweep, Brick Break, Stomp, Close Combat en Blaze Kick), die Rock, Fighting, Normal en Fire-type aanvallen dekken. Wanneer je Low Sweep, Brick Break en Close Combat gebruikt, profiteer je van STAB (Same-Type-Attack-Bonus), wat de move-schade verhoogt met ×1.2.
| Schade | 105 |
|---|---|
| Energie | 100 |
| Weerboost |
|
| Duur | 2.5s |
| Schadevenster | 0.9s - 2.3s |
| Schade | 100 |
|---|---|
| Energie | 55 |
| Schade | 40 |
|---|---|
| Energie | 33 |
| Weerboost |
|
| Duur | 2.0s |
| Schadevenster | 1.4s - 1.8s |
| Schade | 40 |
|---|---|
| Energie | 40 |
| Schade | 40 |
|---|---|
| Energie | 33 |
| Weerboost |
|
| Duur | 1.5s |
| Schadevenster | 0.7s - 1.3s |
| Schade | 50 |
|---|---|
| Energie | 40 |
Brick Break has a 100.0% chance to:
| Schade | 50 |
|---|---|
| Energie | 50 |
| Weerboost |
|
| Duur | 1.5s |
| Schadevenster | 0.9s - 1.3s |
| Schade | 55 |
|---|---|
| Energie | 40 |
| Schade | 105 |
|---|---|
| Energie | 100 |
| Weerboost |
|
| Duur | 2.5s |
| Schadevenster | 1.2s - 2.5s |
| Schade | 100 |
|---|---|
| Energie | 45 |
Close Combat has a 100.0% chance to:
| Schade | 40 |
|---|---|
| Energie | 33 |
| Weerboost |
|
| Duur | 1.0s |
| Schadevenster | 0.3s - 0.6s |
| Schade | 60 |
|---|---|
| Energie | 40 |
Charge Move | Raid Battles | Trainer Battles | ||||||
|---|---|---|---|---|---|---|---|---|
Name 🔼 | PWR | DPS | ENG | DPE | CD | PWR | ENG | DPE |
| 40 | 40.00 | 33 | - | 1.0s | 60 | 40 | - | |
| 40 | 26.67 | 33 | - | 1.5s | 50 | 40 | - |
| 105 | 42.00 | 100 | - | 2.5s | 100 | 45 | - |
| 40 | 20.00 | 33 | - | 2.0s | 40 | 40 | - | |
| 50 | 33.33 | 50 | - | 1.5s | 55 | 40 | - | |
| 105 | 42.00 | 100 | - | 2.5s | 100 | 55 | - | |
PWR staat voor Power, DPS voor damage per second, ENG voor benodigde energie, CD voor move-duur, DPE voor damage per energy point. DPT en EPT staan voor Damage en Energy per turn, en zijn alleen van toepassing in PvP.
Brick Break has a 100.0% chance to:
Close Combat has a 100.0% chance to:
| Rock | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×0.6 | ×1.0 | ×1.6 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Fighting | ×1.6 | ×1.0 | ×0.6 | ×0.6 | ×1.0 | ×1.6 | ×0.6 | ×0.4 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.6 | ×0.6 |
| Normal | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×0.4 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 |
| Fire | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.6 | ×0.6 | ×0.6 | ×1.6 | ×1.0 | ×1.0 | ×1.6 | ×0.6 | ×1.0 | ×1.0 |