- 62.5%
Rock
Steel
- 39.1%
Ghost
| Schade | 5 |
|---|---|
| Energie | 5 |
| Weerboost |
|
| Duur | 0.5s |
| Schadevenster | 0.3s - 0.5s |
| Schade | 3 |
|---|---|
| Energie | 3 |
# | Fast Attack | Charged Attack | DPS | TDO | Score 🔽 |
|---|---|---|---|---|---|
| 1. | 19.83 | 262.3 | 16.70 | ||
| 2. | 19.17 | 253.5 | 16.14 | ||
| 3. | 18.30 | 242.0 | 15.40 | ||
| 4. | 17.81 | 235.6 | 14.99 | ||
| 5. | 17.27 | 228.5 | 14.54 | ||
| 6. | 17.04 | 225.3 | 14.34 | ||
| 7. | 16.15 | 213.6 | 13.59 | ||
| 8. | 15.97 | 211.2 | 13.44 |
Galarian Zen Mode Shadow Darmanitan heeft toegang tot 2 Snelle aanvallen (Tackle en Ice Fang), die Normal en Ice-type aanvallen dekken. Wanneer je Ice Fang gebruikt, profiteer je van STAB (Same-Type-Attack-Bonus), wat de move-schade verhoogt met ×1.2.
| Schade | 5 |
|---|---|
| Energie | 5 |
| Weerboost |
|
| Duur | 0.5s |
| Schadevenster | 0.3s - 0.5s |
| Schade | 3 |
|---|---|
| Energie | 3 |
| Schade | 12 |
|---|---|
| Energie | 20 |
| Weerboost |
|
| Duur | 1.5s |
| Schadevenster | 0.4s - 1.0s |
| Schade | 8 |
|---|---|
| Energie | 6 |
Fast Move | Raid Battles | Trainer Battles | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
Name 🔼 | PWR | DPS | ENG | EPS | CD | PWR | ENG | DPT | EPT | CD |
| 12 | 8.00 | 20 | 13.33 | 1.5s | 8 | 6 | - | |||
| 5 | 10.00 | 5 | 10.00 | 0.5s | 3 | 3 | - | |||
PWR staat voor Power, DPS voor damage per second, ENG voor energie gegenereerd per gebruik, EPS voor energy per second, CD voor move-duur, DPE voor damage per energy point. DPT en EPT staan voor Damage en Energy per turn, en zijn alleen van toepassing in PvP.
| Normal | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×0.4 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Ice | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×0.6 | ×0.6 | ×1.6 | ×1.0 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.0 |
Galarian Zen Mode Shadow Darmanitan heeft toegang tot 5 Charged aanvallen (Ice Punch, Avalanche, Overheat, Superpower en Frustration), die Ice, Fire, Fighting en Normal-type aanvallen dekken. Wanneer je Ice Punch, Avalanche en Overheat gebruikt, profiteer je van STAB (Same-Type-Attack-Bonus), wat de move-schade verhoogt met ×1.2.
| Schade | 50 |
|---|---|
| Energie | 33 |
| Weerboost |
|
| Duur | 2.0s |
| Schadevenster | 1.4s - 1.7s |
| Schade | 60 |
|---|---|
| Energie | 40 |
| Schade | 85 |
|---|---|
| Energie | 50 |
| Weerboost |
|
| Duur | 2.5s |
| Schadevenster | 1.5s - 1.9s |
| Schade | 90 |
|---|---|
| Energie | 45 |
| Schade | 160 |
|---|---|
| Energie | 100 |
| Weerboost |
|
| Duur | 4.0s |
| Schadevenster | 2.6s - 3.8s |
| Schade | 130 |
|---|---|
| Energie | 55 |
Overheat has a 100.0% chance to:
| Schade | 85 |
|---|---|
| Energie | 50 |
| Weerboost |
|
| Duur | 3.0s |
| Schadevenster | 2.1s - 2.8s |
| Schade | 85 |
|---|---|
| Energie | 40 |
Superpower has a 100.0% chance to:
| Schade | 10 |
|---|---|
| Energie | 33 |
| Weerboost |
|
| Duur | 2.0s |
| Schadevenster | 1.0s - 1.8s |
| Schade | 10 |
|---|---|
| Energie | 70 |
Charge Move | Raid Battles | Trainer Battles | ||||||
|---|---|---|---|---|---|---|---|---|
Name 🔼 | PWR | DPS | ENG | DPE | CD | PWR | ENG | DPE |
| 85 | 34.00 | 50 | - | 2.5s | 90 | 45 | - | |
| 10 | 5.00 | 33 | - | 2.0s | 10 | 70 | - | |
| 50 | 25.00 | 33 | - | 2.0s | 60 | 40 | - | |
| 160 | 40.00 | 100 | - | 4.0s | 130 | 55 | - |
| 85 | 28.33 | 50 | - | 3.0s | 85 | 40 | - |
PWR staat voor Power, DPS voor damage per second, ENG voor benodigde energie, CD voor move-duur, DPE voor damage per energy point. DPT en EPT staan voor Damage en Energy per turn, en zijn alleen van toepassing in PvP.
Overheat has a 100.0% chance to:
Superpower has a 100.0% chance to:
| Ice | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×0.6 | ×0.6 | ×1.6 | ×1.0 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.0 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Fire | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.6 | ×0.6 | ×0.6 | ×1.6 | ×1.0 | ×1.0 | ×1.6 | ×0.6 | ×1.0 | ×1.0 |
| Fighting | ×1.6 | ×1.0 | ×0.6 | ×0.6 | ×1.0 | ×1.6 | ×0.6 | ×0.4 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.6 | ×0.6 |
| Normal | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×0.4 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 |