- 62.5%
Rock
Steel
- 39.1%
Ghost
| Schade | 10 |
|---|---|
| Energie | 13 |
| Weerboost |
|
| Duur | 1.0s |
| Schadevenster | 0.5s - 0.8s |
| Schade | 5 |
|---|---|
| Energie | 8 |
# | Fast Attack | Charged Attack | DPS | TDO | Score 🔽 |
|---|---|---|---|---|---|
| 1. | 5.54 | 32.4 | 3.88 | ||
| 2. | 5.52 | 32.3 | 3.87 | ||
| 3. | 5.46 | 32.0 | 3.83 | ||
| 4. | 5.45 | 31.9 | 3.82 | ||
| 5. | 5.36 | 31.4 | 3.76 | ||
| 6. | 4.56 | 26.7 | 3.19 | ||
| 7. | 4.50 | 26.3 | 3.15 | ||
| 8. | 4.31 | 25.2 | 3.02 |
Riolu heeft toegang tot 2 Snelle aanvallen (Quick Attack en Counter), die Normal en Fighting-type aanvallen dekken. Wanneer je Counter gebruikt, profiteer je van STAB (Same-Type-Attack-Bonus), wat de move-schade verhoogt met ×1.2.
| Schade | 10 |
|---|---|
| Energie | 13 |
| Weerboost |
|
| Duur | 1.0s |
| Schadevenster | 0.5s - 0.8s |
| Schade | 5 |
|---|---|
| Energie | 8 |
| Schade | 13 |
|---|---|
| Energie | 9 |
| Weerboost |
|
| Duur | 1.0s |
| Schadevenster | 0.8s - 1.0s |
| Schade | 8 |
|---|---|
| Energie | 6 |
Fast Move | Raid Battles | Trainer Battles | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
Name 🔼 | PWR | DPS | ENG | EPS | CD | PWR | ENG | DPT | EPT | CD |
| 13 | 13.00 | 9 | 9.00 | 1.0s | 8 | 6 | - | |||
| 10 | 10.00 | 13 | 13.00 | 1.0s | 5 | 8 | - | |||
PWR staat voor Power, DPS voor damage per second, ENG voor energie gegenereerd per gebruik, EPS voor energy per second, CD voor move-duur, DPE voor damage per energy point. DPT en EPT staan voor Damage en Energy per turn, en zijn alleen van toepassing in PvP.
| Normal | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×0.4 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Fighting | ×1.6 | ×1.0 | ×0.6 | ×0.6 | ×1.0 | ×1.6 | ×0.6 | ×0.4 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.6 | ×0.6 |
Riolu heeft toegang tot 5 Charged aanvallen (Cross Chop, Low Sweep, Thunder Punch, Brick Break en Blaze Kick), die Fighting, Electric en Fire-type aanvallen dekken. Wanneer je Cross Chop, Low Sweep en Brick Break gebruikt, profiteer je van STAB (Same-Type-Attack-Bonus), wat de move-schade verhoogt met ×1.2.
| Schade | 50 |
|---|---|
| Energie | 50 |
| Weerboost |
|
| Duur | 1.5s |
| Schadevenster | 0.8s - 1.2s |
| Schade | 55 |
|---|---|
| Energie | 35 |
| Schade | 40 |
|---|---|
| Energie | 33 |
| Weerboost |
|
| Duur | 2.0s |
| Schadevenster | 1.4s - 1.8s |
| Schade | 40 |
|---|---|
| Energie | 40 |
| Schade | 50 |
|---|---|
| Energie | 33 |
| Weerboost |
|
| Duur | 2.0s |
| Schadevenster | 1.9s - 1.8s |
| Schade | 60 |
|---|---|
| Energie | 40 |
| Schade | 40 |
|---|---|
| Energie | 33 |
| Weerboost |
|
| Duur | 1.5s |
| Schadevenster | 0.7s - 1.3s |
| Schade | 50 |
|---|---|
| Energie | 40 |
Brick Break has a 100.0% chance to:
| Schade | 40 |
|---|---|
| Energie | 33 |
| Weerboost |
|
| Duur | 1.0s |
| Schadevenster | 0.3s - 0.6s |
| Schade | 60 |
|---|---|
| Energie | 40 |
Charge Move | Raid Battles | Trainer Battles | ||||||
|---|---|---|---|---|---|---|---|---|
Name 🔼 | PWR | DPS | ENG | DPE | CD | PWR | ENG | DPE |
| 40 | 40.00 | 33 | - | 1.0s | 60 | 40 | - | |
| 40 | 26.67 | 33 | - | 1.5s | 50 | 40 | - |
| 50 | 33.33 | 50 | - | 1.5s | 55 | 35 | - | |
| 40 | 20.00 | 33 | - | 2.0s | 40 | 40 | - | |
| 50 | 25.00 | 33 | - | 2.0s | 60 | 40 | - | |
PWR staat voor Power, DPS voor damage per second, ENG voor benodigde energie, CD voor move-duur, DPE voor damage per energy point. DPT en EPT staan voor Damage en Energy per turn, en zijn alleen van toepassing in PvP.
Brick Break has a 100.0% chance to:
| Fighting | ×1.6 | ×1.0 | ×0.6 | ×0.6 | ×1.0 | ×1.6 | ×0.6 | ×0.4 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.6 | ×0.6 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Electric | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×0.4 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×0.6 | ×0.6 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×1.0 |
| Fire | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.6 | ×0.6 | ×0.6 | ×1.6 | ×1.0 | ×1.0 | ×1.6 | ×0.6 | ×1.0 | ×1.0 |