- 160.0%
Rock
Ice
Fairy
- 62.5%
Steel
Fire
Water
Electric
| Schade | 10 |
|---|---|
| Energie | 11 |
| Weerboost |
|
| Duur | 1.0s |
| Schadevenster | 0.4s - 1.0s |
| Schade | 7 |
|---|---|
| Energie | 7 |
# | Fast Attack | Charged Attack | DPS | TDO | Score 🔽 |
|---|---|---|---|---|---|
| 1. | 11.68 | 146.0 | 9.74 | ||
| 2. | 11.54 | 144.3 | 9.63 | ||
| 3. | 11.30 | 141.3 | 9.42 | ||
| 4. | 10.73 | 134.2 | 8.95 | ||
| 5. | 10.73 | 134.2 | 8.95 | ||
| 6. | 10.73 | 134.2 | 8.95 | ||
| 7. | 10.57 | 132.1 | 8.81 | ||
| 8. | 10.36 | 129.5 | 8.64 |
Shadow Hitmonchan heeft toegang tot 3 Snelle aanvallen (Bullet Punch, Rock Smash en Counter), die Steel en Fighting-type aanvallen dekken. Wanneer je Rock Smash en Counter gebruikt, profiteer je van STAB (Same-Type-Attack-Bonus), wat de move-schade verhoogt met ×1.2.
| Schade | 10 |
|---|---|
| Energie | 11 |
| Weerboost |
|
| Duur | 1.0s |
| Schadevenster | 0.4s - 1.0s |
| Schade | 7 |
|---|---|
| Energie | 7 |
| Schade | 17 |
|---|---|
| Energie | 12 |
| Weerboost |
|
| Duur | 1.5s |
| Schadevenster | 0.8s - 1.0s |
| Schade | 9 |
|---|---|
| Energie | 7 |
| Schade | 13 |
|---|---|
| Energie | 9 |
| Weerboost |
|
| Duur | 1.0s |
| Schadevenster | 0.8s - 1.0s |
| Schade | 8 |
|---|---|
| Energie | 6 |
Fast Move | Raid Battles | Trainer Battles | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
Name 🔼 | PWR | DPS | ENG | EPS | CD | PWR | ENG | DPT | EPT | CD |
| 10 | 10.00 | 11 | 11.00 | 1.0s | 7 | 7 | - | |||
| 13 | 13.00 | 9 | 9.00 | 1.0s | 8 | 6 | - | |||
| 17 | 11.33 | 12 | 8.00 | 1.5s | 9 | 7 | - | |||
PWR staat voor Power, DPS voor damage per second, ENG voor energie gegenereerd per gebruik, EPS voor energy per second, CD voor move-duur, DPE voor damage per energy point. DPT en EPT staan voor Damage en Energy per turn, en zijn alleen van toepassing in PvP.
| Steel | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×0.6 | ×0.6 | ×0.6 | ×1.0 | ×0.6 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.6 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Fighting | ×1.6 | ×1.0 | ×0.6 | ×0.6 | ×1.0 | ×1.6 | ×0.6 | ×0.4 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.6 | ×0.6 |
Shadow Hitmonchan heeft toegang tot 7 Charged aanvallen (Ice Punch, Thunder Punch, Fire Punch, Brick Break, Close Combat, Power-Up Punch en Frustration), die Ice, Electric, Fire, Fighting en Normal-type aanvallen dekken. Wanneer je Brick Break, Close Combat en Power-Up Punch gebruikt, profiteer je van STAB (Same-Type-Attack-Bonus), wat de move-schade verhoogt met ×1.2.
| Schade | 50 |
|---|---|
| Energie | 33 |
| Weerboost |
|
| Duur | 2.0s |
| Schadevenster | 1.4s - 1.7s |
| Schade | 60 |
|---|---|
| Energie | 40 |
| Schade | 50 |
|---|---|
| Energie | 33 |
| Weerboost |
|
| Duur | 2.0s |
| Schadevenster | 1.9s - 1.8s |
| Schade | 60 |
|---|---|
| Energie | 40 |
| Schade | 50 |
|---|---|
| Energie | 33 |
| Weerboost |
|
| Duur | 2.0s |
| Schadevenster | 1.3s - 1.7s |
| Schade | 60 |
|---|---|
| Energie | 40 |
| Schade | 40 |
|---|---|
| Energie | 33 |
| Weerboost |
|
| Duur | 1.5s |
| Schadevenster | 0.7s - 1.3s |
| Schade | 50 |
|---|---|
| Energie | 40 |
Brick Break has a 100.0% chance to:
| Schade | 105 |
|---|---|
| Energie | 100 |
| Weerboost |
|
| Duur | 2.5s |
| Schadevenster | 1.2s - 2.5s |
| Schade | 100 |
|---|---|
| Energie | 45 |
Close Combat has a 100.0% chance to:
| Schade | 50 |
|---|---|
| Energie | 33 |
| Weerboost |
|
| Duur | 2.0s |
| Schadevenster | 1.7s - 1.9s |
| Schade | 20 |
|---|---|
| Energie | 35 |
Power-Up Punch has a 100.0% chance to:
| Schade | 10 |
|---|---|
| Energie | 33 |
| Weerboost |
|
| Duur | 2.0s |
| Schadevenster | 1.0s - 1.8s |
| Schade | 10 |
|---|---|
| Energie | 70 |
Charge Move | Raid Battles | Trainer Battles | ||||||
|---|---|---|---|---|---|---|---|---|
Name 🔼 | PWR | DPS | ENG | DPE | CD | PWR | ENG | DPE |
| 40 | 26.67 | 33 | - | 1.5s | 50 | 40 | - |
| 105 | 42.00 | 100 | - | 2.5s | 100 | 45 | - |
| 50 | 25.00 | 33 | - | 2.0s | 60 | 40 | - | |
| 10 | 5.00 | 33 | - | 2.0s | 10 | 70 | - | |
| 50 | 25.00 | 33 | - | 2.0s | 60 | 40 | - | |
| 50 | 25.00 | 33 | - | 2.0s | 20 | 35 | - |
| 50 | 25.00 | 33 | - | 2.0s | 60 | 40 | - | |
PWR staat voor Power, DPS voor damage per second, ENG voor benodigde energie, CD voor move-duur, DPE voor damage per energy point. DPT en EPT staan voor Damage en Energy per turn, en zijn alleen van toepassing in PvP.
Brick Break has a 100.0% chance to:
Close Combat has a 100.0% chance to:
Power-Up Punch has a 100.0% chance to:
| Ice | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×0.6 | ×0.6 | ×1.6 | ×1.0 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.0 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Electric | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×0.4 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×0.6 | ×0.6 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×1.0 |
| Fire | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.6 | ×0.6 | ×0.6 | ×1.6 | ×1.0 | ×1.0 | ×1.6 | ×0.6 | ×1.0 | ×1.0 |
| Fighting | ×1.6 | ×1.0 | ×0.6 | ×0.6 | ×1.0 | ×1.6 | ×0.6 | ×0.4 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.6 | ×0.6 |
| Normal | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×0.4 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 |