Starmies Beste Attacken in Pokémon GO

# | Fast Attack | Charged Attack | DPS | TDO | Score 🔽 |
---|---|---|---|---|---|
1. | ![]() | ![]() | 13.05 | 181.4 | 23.0 |
2. | ![]() | ![]() | 12.71 | 176.6 | 22.4 |
3. | ![]() | ![]() | 12.34 | 171.6 | 21.8 |
4. | ![]() | ![]() | 12.06 | 167.7 | 21.3 |
5. | ![]() | ![]() | 12.03 | 167.2 | 21.2 |
6. | ![]() | ![]() | 11.71 | 162.7 | 20.7 |
7. | ![]() | ![]() | 11.41 | 158.6 | 20.1 |
8. | ![]() | ![]() | 11.41 | 158.6 | 20.1 |
# | Fast Attack | Charged Attack | DPS | TDO | Score 🔽 |
---|---|---|---|---|---|
1. | ![]() | ![]() | 13.05 | 181.4 | 23.0 |
2. | ![]() | ![]() | 12.71 | 176.6 | 22.4 |
3. | ![]() | ![]() | 12.34 | 171.6 | 21.8 |
4. | ![]() | ![]() | 12.06 | 167.7 | 21.3 |
5. | ![]() | ![]() | 12.03 | 167.2 | 21.2 |
6. | ![]() | ![]() | 11.71 | 162.7 | 20.7 |
7. | ![]() | ![]() | 11.41 | 158.6 | 20.1 |
8. | ![]() | ![]() | 11.41 | 158.6 | 20.1 |
Starmie hat Zugriff auf 4 Sofort-Attacken (Tackle, Aquaknarre, Kraftreserve und Psywelle), die Normal, Wasser und Psycho-Typ-Attacke abdecken. Bei Verwendung von Aquaknarre und Psywelle profitierst du von STAB (Same-Type-Attack-Bonus), was den Schaden der Attacke um ×1.2 erhöht.
Schaden | 5 |
---|---|
Energie | 5 |
Wetterbonus |
|
Dauer | 0.5s |
Schadensfenster | 0.3s - 0.5s |
Schaden | 3 |
---|---|
Energie | 3 |
Schaden | 5 |
---|---|
Energie | 5 |
Wetterbonus |
|
Dauer | 0.5s |
Schadensfenster | 0.3s - 0.5s |
Schaden | 3 |
---|---|
Energie | 3 |
Schaden | 15 |
---|---|
Energie | 15 |
Wetterbonus |
|
Dauer | 1.5s |
Schadensfenster | 1.1s - 1.4s |
Schaden | 9 |
---|---|
Energie | 8 |
Schaden | 4 |
---|---|
Energie | 7 |
Wetterbonus |
|
Dauer | 0.5s |
Schadensfenster | 0.3s - 0.6s |
Schaden | 3 |
---|---|
Energie | 4 |
Fast Move | Raid Battles | Trainer Battles | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Name 🔼 | PWR | DPS | ENG | EPS | CD | PWR | ENG | DPT | EPT | CD |
5 | 10.00 | 5 | 10.00 | 0.5s | 3 | 3 | - | |||
15 | 10.00 | 15 | 10.00 | 1.5s | 9 | 8 | - | |||
4 | 8.00 | 7 | 14.00 | 0.5s | 3 | 4 | - | |||
5 | 10.00 | 5 | 10.00 | 0.5s | 3 | 3 | - |
PWR steht für Stärke, DPS für Schaden pro Sekunde, ENG für Energie erzeugt pro Einsatz, EPS für Energie pro Sekunde, CD für Attackesdauer, DPE für Schaden pro Energiepunkt. DPT und EPT stehen für Schaden und Energie pro Runde und sind nur in PvP anwendbar.
![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Normal | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×0.4 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 |
Wasser | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×0.6 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×1.0 |
Psycho | ×1.0 | ×1.6 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×1.0 | ×0.4 | ×1.0 |
Starmie hat Zugriff auf 7 Lade-Attacken (Psystrahl, Eisstrahl, Juwelenkraft, Donner, Hydropumpe, Psychokinese und Surfer), die Psycho, Eis, Gestein, Elektro und Wasser-Typ-Attacke abdecken. Bei Verwendung von Psystrahl, Hydropumpe, Psychokinese und Surfer profitierst du von STAB (Same-Type-Attack-Bonus), was den Schaden der Attacke um ×1.2 erhöht.
Schaden | 65 |
---|---|
Energie | 50 |
Wetterbonus |
|
Dauer | 3.0s |
Schadensfenster | 1.1s - 2.5s |
Schaden | 70 |
---|---|
Energie | 60 |
Schaden | 95 |
---|---|
Energie | 50 |
Wetterbonus |
|
Dauer | 3.5s |
Schadensfenster | 1.5s - 3.0s |
Schaden | 90 |
---|---|
Energie | 55 |
Schaden | 80 |
---|---|
Energie | 50 |
Wetterbonus |
|
Dauer | 3.0s |
Schadensfenster | 2.0s - 2.8s |
Schaden | 85 |
---|---|
Energie | 50 |
Schaden | 100 |
---|---|
Energie | 100 |
Wetterbonus |
|
Dauer | 2.5s |
Schadensfenster | 1.3s - 2.3s |
Schaden | 100 |
---|---|
Energie | 60 |
Schaden | 135 |
---|---|
Energie | 100 |
Wetterbonus |
|
Dauer | 3.5s |
Schadensfenster | 1.1s - 3.2s |
Schaden | 130 |
---|---|
Energie | 75 |
Schaden | 95 |
---|---|
Energie | 50 |
Wetterbonus |
|
Dauer | 3.0s |
Schadensfenster | 1.5s - 2.8s |
Schaden | 75 |
---|---|
Energie | 55 |
Psychokinese has a 10.0% chance to:
Schaden | 60 |
---|---|
Energie | 50 |
Wetterbonus |
|
Dauer | 1.5s |
Schadensfenster | 1.2s - 1.4s |
Schaden | 75 |
---|---|
Energie | 45 |
Charge Move | Raid Battles | Trainer Battles | ||||||
---|---|---|---|---|---|---|---|---|
Name 🔼 | PWR | DPS | ENG | DPE | CD | PWR | ENG | DPE |
100 | 40.00 | 100 | - | 2.5s | 100 | 60 | - | |
95 | 27.14 | 50 | - | 3.5s | 90 | 55 | - | |
135 | 38.57 | 100 | - | 3.5s | 130 | 75 | - | |
80 | 26.67 | 50 | - | 3.0s | 85 | 50 | - | |
| 95 | 31.67 | 50 | - | 3.0s | 75 | 55 | - |
65 | 21.67 | 50 | - | 3.0s | 70 | 60 | - | |
60 | 40.00 | 50 | - | 1.5s | 75 | 45 | - |
PWR steht für Stärke, DPS für Schaden pro Sekunde, ENG für erforderliche Energie, CD für Attackesdauer, DPE für Schaden pro Energiepunkt. DPT und EPT stehen für Schaden und Energie pro Runde und sind nur in PvP anwendbar.
Psychokinese has a 10.0% chance to:
![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Psycho | ×1.0 | ×1.6 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×1.0 | ×0.4 | ×1.0 |
Eis | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×0.6 | ×0.6 | ×1.6 | ×1.0 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.0 |
Gestein | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×0.6 | ×1.0 | ×1.6 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 |
Elektro | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×0.4 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×0.6 | ×0.6 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×1.0 |
Wasser | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×0.6 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×1.0 |