- Overzicht
- Counters
- CP & IV
- PvP
- Moves
Skeledirge leert 3 Fast Attacks (Bite, Hex en Incinerate), goed voor Dark, Ghost en Fire-type schade. Hex en Incinerate krijgen STAB, de bonus voor aanvallen van hetzelfde type, voor ×1.2 schade.
Fast Move | Raid Battles | Trainer Battles | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| 6 | 12.00 | 4 | 8.00 | 0.5s | 2 | 4 | - | |||
| 8 | 8.00 | 13 | 13.00 | 1.0s | 7 | 13 | - | |||
| 32 | 12.80 | 22 | 8.80 | 2.5s | 20 | 20 | - | |||
| ×1.0 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×0.6 | ×0.6 | |
| ×0.4 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | |
| ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.6 | ×0.6 | ×0.6 | ×1.6 | ×1.0 | ×1.0 | ×1.6 | ×0.6 | ×1.0 | ×1.0 |
Skeledirge leert 6 Charged Attacks (Flamethrower, Shadow Ball, Disarming Voice, Crunch, Blast Burn en Torch Song), goed voor Fire, Ghost, Fairy en Dark-type schade. Flamethrower, Shadow Ball, Blast Burn en Torch Song krijgen STAB, de bonus voor aanvallen van hetzelfde type, voor ×1.2 schade.
Charge Move | Raid Battles | Trainer Battles | ||||||
|---|---|---|---|---|---|---|---|---|
| 120 | 34.29 | 50 | 2.40 | 3.5s | 110 | 50 | - | |
| 65 | 21.67 | 33 | 1.97 | 3.0s | 70 | 45 | - |
| 70 | 17.50 | 33 | 2.12 | 4.0s | 70 | 45 | - | |
| 65 | 32.50 | 50 | 1.30 | 2.0s | 90 | 55 | - | |
| 100 | 33.33 | 50 | 2.00 | 3.0s | 90 | 50 | - | |
| 100 | 28.57 | 50 | 2.00 | 3.5s | 70 | 45 | - |
| ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.6 | ×0.6 | ×0.6 | ×1.6 | ×1.0 | ×1.0 | ×1.6 | ×0.6 | ×1.0 | ×1.0 | |
| ×1.0 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×0.6 | ×0.6 | |
| ×1.0 | ×1.6 | ×1.0 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.6 | ×1.0 | |
| ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.6 | ×0.6 | ×0.6 | ×1.6 | ×1.0 | ×1.0 | ×1.6 | ×0.6 | ×1.0 | ×1.0 | |
| ×0.4 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | |
| ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.6 | ×0.6 | ×0.6 | ×1.6 | ×1.0 | ×1.0 | ×1.6 | ×0.6 | ×1.0 | ×1.0 |
Crunch has a 20.0% chance to:
Torch Song has a 100.0% chance to:
| 1. | 12.73 | 13.96 | 349.6 | ||
| 2. | 12.71 | 13.93 | 349.1 | ||
| 3. | 12.19 | 13.37 | 334.8 | ||
| 4. | 12.03 | 13.19 | 330.4 | ||
| 5. | 11.83 | 12.98 | 325.2 | ||
| 6. | 11.44 | 12.55 | 314.4 | ||
| 7. | 11.31 | 12.41 | 310.8 | ||
| 8. | 10.99 | 12.05 | 302.0 |
PWR is kracht, DPS is schade per seconde, ENG is de energie die je per gebruik krijgt, EPS is energie per seconde, CD is de duur van de aanval en DPE is schade per energie. DPT en EPT (schade en energie per beurt) gelden alleen in PvP.
PWR is kracht, DPS is schade per seconde, ENG is de energiekosten, CD is de duur van de aanval en DPE is schade per energie. DPT en EPT (schade en energie per beurt) gelden alleen in PvP.