- 62.5%
Rock
Steel
- 39.1%
Ghost
| Schade | 5 |
|---|---|
| Energie | 5 |
| Weerboost |
|
| Duur | 0.5s |
| Schadevenster | 0.3s - 0.5s |
| Schade | 3 |
|---|---|
| Energie | 3 |
# | Fast Attack | Charged Attack | DPS | TDO | Score 🔽 |
|---|---|---|---|---|---|
| 1. | 4.42 | 22.5 | 2.96 | ||
| 2. | 4.42 | 22.5 | 2.96 | ||
| 3. | 4.42 | 22.5 | 2.96 | ||
| 4. | 4.42 | 22.5 | 2.96 | ||
| 5. | 4.00 | 20.4 | 2.68 | ||
| 6. | 4.00 | 20.4 | 2.68 | ||
| 7. | 4.00 | 20.4 | 2.68 | ||
| 8. | 4.00 | 20.4 | 2.68 |
Shadow Makuhita heeft toegang tot 2 Snelle aanvallen (Tackle en Rock Smash), die Normal en Fighting-type aanvallen dekken. Wanneer je Rock Smash gebruikt, profiteer je van STAB (Same-Type-Attack-Bonus), wat de move-schade verhoogt met ×1.2.
| Schade | 5 |
|---|---|
| Energie | 5 |
| Weerboost |
|
| Duur | 0.5s |
| Schadevenster | 0.3s - 0.5s |
| Schade | 3 |
|---|---|
| Energie | 3 |
| Schade | 17 |
|---|---|
| Energie | 12 |
| Weerboost |
|
| Duur | 1.5s |
| Schadevenster | 0.8s - 1.0s |
| Schade | 9 |
|---|---|
| Energie | 7 |
Fast Move | Raid Battles | Trainer Battles | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
Name 🔼 | PWR | DPS | ENG | EPS | CD | PWR | ENG | DPT | EPT | CD |
| 17 | 11.33 | 12 | 8.00 | 1.5s | 9 | 7 | - | |||
| 5 | 10.00 | 5 | 10.00 | 0.5s | 3 | 3 | - | |||
PWR staat voor Power, DPS voor damage per second, ENG voor energie gegenereerd per gebruik, EPS voor energy per second, CD voor move-duur, DPE voor damage per energy point. DPT en EPT staan voor Damage en Energy per turn, en zijn alleen van toepassing in PvP.
| Normal | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×0.4 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Fighting | ×1.6 | ×1.0 | ×0.6 | ×0.6 | ×1.0 | ×1.6 | ×0.6 | ×0.4 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.6 | ×0.6 |
Shadow Makuhita heeft toegang tot 5 Charged aanvallen (Cross Chop, Low Sweep, Heavy Slam, Frustration en Upper Hand), die Fighting, Steel en Normal-type aanvallen dekken. Wanneer je Cross Chop, Low Sweep en Upper Hand gebruikt, profiteer je van STAB (Same-Type-Attack-Bonus), wat de move-schade verhoogt met ×1.2.
| Schade | 50 |
|---|---|
| Energie | 50 |
| Weerboost |
|
| Duur | 1.5s |
| Schadevenster | 0.8s - 1.2s |
| Schade | 55 |
|---|---|
| Energie | 35 |
| Schade | 40 |
|---|---|
| Energie | 33 |
| Weerboost |
|
| Duur | 2.0s |
| Schadevenster | 1.4s - 1.8s |
| Schade | 40 |
|---|---|
| Energie | 40 |
| Schade | 70 |
|---|---|
| Energie | 50 |
| Weerboost |
|
| Duur | 2.0s |
| Schadevenster | 1.4s - 1.8s |
| Schade | 70 |
|---|---|
| Energie | 50 |
| Schade | 10 |
|---|---|
| Energie | 33 |
| Weerboost |
|
| Duur | 2.0s |
| Schadevenster | 1.0s - 1.8s |
| Schade | 10 |
|---|---|
| Energie | 70 |
| Schade | 50 |
|---|---|
| Energie | 33 |
| Weerboost |
|
| Duur | 2.0s |
| Schadevenster | 2.3s - 3.1s |
| Schade | 70 |
|---|---|
| Energie | 40 |
Upper Hand has a 30.0% chance to:
Charge Move | Raid Battles | Trainer Battles | ||||||
|---|---|---|---|---|---|---|---|---|
Name 🔼 | PWR | DPS | ENG | DPE | CD | PWR | ENG | DPE |
| 50 | 33.33 | 50 | - | 1.5s | 55 | 35 | - | |
| 10 | 5.00 | 33 | - | 2.0s | 10 | 70 | - | |
| 70 | 35.00 | 50 | - | 2.0s | 70 | 50 | - | |
| 40 | 20.00 | 33 | - | 2.0s | 40 | 40 | - | |
| 50 | 25.00 | 33 | - | 2.0s | 70 | 40 | - |
PWR staat voor Power, DPS voor damage per second, ENG voor benodigde energie, CD voor move-duur, DPE voor damage per energy point. DPT en EPT staan voor Damage en Energy per turn, en zijn alleen van toepassing in PvP.
Upper Hand has a 30.0% chance to:
| Fighting | ×1.6 | ×1.0 | ×0.6 | ×0.6 | ×1.0 | ×1.6 | ×0.6 | ×0.4 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.6 | ×0.6 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Steel | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×0.6 | ×0.6 | ×0.6 | ×1.0 | ×0.6 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.6 |
| Normal | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×0.4 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 |