- 160.0%

Water
- 62.5%
Grass
Electric
Dragon
- 39.1%
Ground
| Schade | 4 |
|---|---|
| Energie | 7 |
| Weerboost |
|
| Duur | 0.5s |
| Schadevenster | 0.2s - 0.5s |
| Schade | 4 |
|---|---|
| Energie | 9 |
# | Fast Attack | Charged Attack | DPS | TDO | Score 🔽 |
|---|---|---|---|---|---|
| 1. | 17.62 | 318.2 | 15.49 | ||
| 2. | 17.07 | 308.4 | 15.01 | ||
| 3. | 17.00 | 307.1 | 14.95 | ||
| 4. | 16.52 | 298.3 | 14.52 | ||
| 5. | 15.65 | 282.7 | 13.76 | ||
| 6. | 15.17 | 274.0 | 13.33 | ||
| 7. | 14.86 | 268.4 | 13.06 | ||
| 8. | 14.44 | 260.8 | 12.69 |
Apex Shadow Raikou heeft toegang tot 2 Snelle aanvallen (Thunder Shock en Volt Switch), die Electric-type aanvallen dekken. Wanneer je Thunder Shock en Volt Switch gebruikt, profiteer je van STAB (Same-Type-Attack-Bonus), wat de move-schade verhoogt met ×1.2.
| Schade | 4 |
|---|---|
| Energie | 7 |
| Weerboost |
|
| Duur | 0.5s |
| Schadevenster | 0.2s - 0.5s |
| Schade | 4 |
|---|---|
| Energie | 9 |
| Schade | 13 |
|---|---|
| Energie | 20 |
| Weerboost |
|
| Duur | 1.5s |
| Schadevenster | 0.6s - 0.8s |
| Schade | 14 |
|---|---|
| Energie | 16 |
Fast Move | Raid Battles | Trainer Battles | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
Name 🔼 | PWR | DPS | ENG | EPS | CD | PWR | ENG | DPT | EPT | CD |
| 4 | 8.00 | 7 | 14.00 | 0.5s | 4 | 9 | - | |||
| 13 | 8.67 | 20 | 13.33 | 1.5s | 14 | 16 | - | |||
PWR staat voor Power, DPS voor damage per second, ENG voor energie gegenereerd per gebruik, EPS voor energy per second, CD voor move-duur, DPE voor damage per energy point. DPT en EPT staan voor Damage en Energy per turn, en zijn alleen van toepassing in PvP.
| Electric | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×0.4 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×0.6 | ×0.6 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×1.0 |
|---|
Apex Shadow Raikou heeft toegang tot 6 Charged aanvallen (Shadow Ball, Thunder, Thunderbolt, Wild Charge, Frustration en Aura Sphere), die Ghost, Electric, Normal en Fighting-type aanvallen dekken. Wanneer je Thunder, Thunderbolt en Wild Charge gebruikt, profiteer je van STAB (Same-Type-Attack-Bonus), wat de move-schade verhoogt met ×1.2.
| Schade | 100 |
|---|---|
| Energie | 50 |
| Weerboost |
|
| Duur | 3.0s |
| Schadevenster | 2.4s - 2.8s |
| Schade | 100 |
|---|---|
| Energie | 50 |
| Schade | 100 |
|---|---|
| Energie | 100 |
| Weerboost |
|
| Duur | 2.5s |
| Schadevenster | 1.3s - 2.3s |
| Schade | 100 |
|---|---|
| Energie | 60 |
| Schade | 80 |
|---|---|
| Energie | 50 |
| Weerboost |
|
| Duur | 2.5s |
| Schadevenster | 1.8s - 2.3s |
| Schade | 90 |
|---|---|
| Energie | 55 |
| Schade | 90 |
|---|---|
| Energie | 50 |
| Weerboost |
|
| Duur | 2.5s |
| Schadevenster | 1.6s - 2.0s |
| Schade | 100 |
|---|---|
| Energie | 45 |
Wild Charge has a 100.0% chance to:
| Schade | 10 |
|---|---|
| Energie | 33 |
| Weerboost |
|
| Duur | 2.0s |
| Schadevenster | 1.0s - 1.8s |
| Schade | 10 |
|---|---|
| Energie | 70 |
| Schade | 100 |
|---|---|
| Energie | 50 |
| Weerboost |
|
| Duur | 2.0s |
| Schadevenster | 1.2s - 1.8s |
| Schade | 80 |
|---|---|
| Energie | 40 |
Charge Move | Raid Battles | Trainer Battles | ||||||
|---|---|---|---|---|---|---|---|---|
Name 🔼 | PWR | DPS | ENG | DPE | CD | PWR | ENG | DPE |
| 100 | 50.00 | 50 | - | 2.0s | 80 | 40 | - | |
| 10 | 5.00 | 33 | - | 2.0s | 10 | 70 | - | |
| 100 | 33.33 | 50 | - | 3.0s | 100 | 50 | - | |
| 100 | 40.00 | 100 | - | 2.5s | 100 | 60 | - | |
| 80 | 32.00 | 50 | - | 2.5s | 90 | 55 | - | |
| 90 | 36.00 | 50 | - | 2.5s | 100 | 45 | - |
PWR staat voor Power, DPS voor damage per second, ENG voor benodigde energie, CD voor move-duur, DPE voor damage per energy point. DPT en EPT staan voor Damage en Energy per turn, en zijn alleen van toepassing in PvP.
Wild Charge has a 100.0% chance to:
| Ghost | ×0.4 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×0.6 | ×1.0 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Electric | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×0.4 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×0.6 | ×0.6 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×1.0 |
| Normal | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×0.4 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 |
| Fighting | ×1.6 | ×1.0 | ×0.6 | ×0.6 | ×1.0 | ×1.6 | ×0.6 | ×0.4 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.6 | ×0.6 |