- Overzicht
- Counters
- CP & IV
- PvP
- Moves
Shadow Jumpluff leert 3 Fast Attacks (Infestation, Bullet Seed en Fairy Wind), goed voor Bug, Grass en Fairy-type schade. Bullet Seed krijgen STAB, de bonus voor aanvallen van hetzelfde type, voor ×1.2 schade.
Fast Move | Raid Battles | Trainer Battles | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| 7 | 7.00 | 13 | 13.00 | 1.0s | 5 | 13 | - | |||
| 9 | 9.00 | 13 | 13.00 | 1.0s | 4 | 9 | - | |||
| 9 | 9.00 | 13 | 13.00 | 1.0s | 10 | 12 | - | |||
| ×1.0 | ×1.0 | ×0.6 | ×0.6 | ×1.6 | ×1.6 | ×0.6 | ×1.0 | ×0.6 | ×0.6 | ×1.6 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×1.0 | |
| ×1.0 | ×1.6 | ×1.0 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.6 | ×1.0 | |
| ×1.0 | ×0.6 | ×0.6 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×0.6 | ×0.6 | ×1.0 | ×1.6 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.6 | ×0.6 |
Shadow Jumpluff leert 6 Charged Attacks (Aerial Ace, Dazzling Gleam, Solar Beam, Energy Ball, Frustration en Acrobatics), goed voor Flying, Fairy, Grass en Normal-type schade. Aerial Ace, Solar Beam, Energy Ball en Acrobatics krijgen STAB, de bonus voor aanvallen van hetzelfde type, voor ×1.2 schade.
Charge Move | Raid Battles | Trainer Battles | ||||||
|---|---|---|---|---|---|---|---|---|
| 100 | 50.00 | 100 | 1.00 | 2.0s | 110 | 55 | - | |
| 55 | 22.00 | 33 | 1.67 | 2.5s | 60 | 45 | - | |
| 100 | 28.57 | 50 | 2.00 | 3.5s | 90 | 55 | - | |
| 90 | 22.50 | 50 | 1.80 | 4.0s | 80 | 45 | - |
| 10 | 5.00 | 33 | 0.30 | 2.0s | 10 | 70 | - | |
| 180 | 36.00 | 100 | 1.80 | 5.0s | 150 | 80 | - | |
| ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×0.6 | ×1.0 | ×1.0 | ×1.6 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | |
| ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×0.6 | ×1.0 | ×1.0 | ×1.6 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | |
| ×1.0 | ×1.6 | ×1.0 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.6 | ×1.0 | |
| ×1.0 | ×1.0 | ×0.6 | ×0.6 | ×1.6 | ×1.6 | ×0.6 | ×1.0 | ×0.6 | ×0.6 | ×1.6 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×1.0 | |
| ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×0.4 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | |
| ×1.0 | ×1.0 | ×0.6 | ×0.6 | ×1.6 | ×1.6 | ×0.6 | ×1.0 | ×0.6 | ×0.6 | ×1.6 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×1.0 |
Energy Ball has a 10.0% chance to:
| 1. | 7.14 | 8.18 | 138.8 | ||
| 2. | 7.14 | 8.18 | 138.8 | ||
| 3. | 7.01 | 8.03 | 136.3 | ||
| 4. | 6.36 | 7.28 | 123.6 | ||
| 5. | 6.36 | 7.28 | 123.6 | ||
| 6. | 6.33 | 7.26 | 123.1 | ||
| 7. | 6.33 | 7.26 | 123.1 | ||
| 8. | 6.29 | 7.20 | 122.2 |
PWR is kracht, DPS is schade per seconde, ENG is de energie die je per gebruik krijgt, EPS is energie per seconde, CD is de duur van de aanval en DPE is schade per energie. DPT en EPT (schade en energie per beurt) gelden alleen in PvP.
PWR is kracht, DPS is schade per seconde, ENG is de energiekosten, CD is de duur van de aanval en DPE is schade per energie. DPT en EPT (schade en energie per beurt) gelden alleen in PvP.