- Übersicht
- Konter
- WP & IV
- PvP
- Attacken
Crypto-Stolloss erlernt 3 Sofort-Attacken (Drachenrute, Eisenschweif und Katapult) und deckt damit Schaden vom Typ Drache, Stahl und Gestein ab. Eisenschweif und Katapult profitieren von STAB, dem Bonus für Attacken des eigenen Typs, und richten ×1.2 Schaden an.
Fast Move | Raid Battles | Trainer Battles | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| 14 | 14.00 | 8 | 8.00 | 1.0s | 9 | 12 | - | |||
| 14 | 14.00 | 6 | 6.00 | 1.0s | 10 | 7 | - | |||
| 13 | 13.00 | 7 | 7.00 | 1.0s | 11 | 8 | - | |||
| ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×0.4 | |
| ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×0.6 | ×0.6 | ×0.6 | ×1.0 | ×0.6 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.6 | |
| ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×0.6 | ×1.0 | ×1.6 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 |
Crypto-Stolloss erlernt 6 Lade-Attacken (Steinkante, Felsgrab, Donner, Rammboss, Frustration und Meteorstrahl) und deckt damit Schaden vom Typ Gestein, Elektro, Stahl und Normal ab. Steinkante, Felsgrab, Rammboss und Meteorstrahl profitieren von STAB, dem Bonus für Attacken des eigenen Typs, und richten ×1.2 Schaden an.
Charge Move | Raid Battles | Trainer Battles | ||||||
|---|---|---|---|---|---|---|---|---|
| 100 | 40.00 | 100 | 1.00 | 2.5s | 100 | 60 | - | |
| 65 | 21.67 | 50 | 1.30 | 3.0s | 75 | 50 | - |
| 10 | 5.00 | 33 | 0.30 | 2.0s | 10 | 70 | - | |
| 140 | 70.00 | 100 | 1.40 | 2.0s | 120 | 60 | - |
| 70 | 35.00 | 50 | 1.40 | 2.0s | 70 | 50 | - | |
| 105 | 42.00 | 100 | 1.05 | 2.5s | 100 | 55 | - | |
| ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×0.4 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×0.6 | ×0.6 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×1.0 | |
| ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×0.6 | ×1.0 | ×1.6 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | |
| ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×0.4 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | |
| ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×0.6 | ×1.0 | ×1.6 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | |
| ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×0.6 | ×0.6 | ×0.6 | ×1.0 | ×0.6 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.6 | |
| ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×0.6 | ×1.0 | ×1.6 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 |
Felsgrab has a 100.0% chance to:
Meteorstrahl has a 100.0% chance to:
| 1. | 13.10 | 14.52 | 324.1 | ||
| 2. | 13.05 | 14.47 | 322.8 | ||
| 3. | 12.80 | 14.20 | 316.8 | ||
| 4. | 12.45 | 13.81 | 308.2 | ||
| 5. | 12.28 | 13.62 | 303.9 | ||
| 6. | 11.96 | 13.26 | 296.0 | ||
| 7. | 11.66 | 12.94 | 288.7 | ||
| 8. | 11.41 | 12.66 | 282.5 |
PWR ist die Stärke, DPS der Schaden pro Sekunde, ENG die pro Einsatz gewonnene Energie, EPS die Energie pro Sekunde, CD die Dauer der Attacke und DPE der Schaden pro Energie. DPT und EPT (Schaden und Energie pro Runde) gelten nur im PvP.
PWR ist die Stärke, DPS der Schaden pro Sekunde, ENG die Energiekosten, CD die Dauer der Attacke und DPE der Schaden pro Energie. DPT und EPT (Schaden und Energie pro Runde) gelten nur im PvP.