Seaking's best moves in Pokémon GO

Moves
      #
      Fast Attack
      Charged Attack
      DPS
      TDO
      Score 🔽
      1.WaterWaterfall BugMegahorn 10.35238.517.0
      2.WaterWaterfall GroundDrill Run *10.13233.516.4
      3.WaterWaterfall IceIce Beam 10.10232.916.3
      4.WaterWaterfall WaterWater Pulse 9.89227.815.7
      5.PoisonPoison Jab *BugMegahorn 9.83226.615.5
      6.PoisonPoison Jab *IceIce Beam 9.69223.415.1
      7.PoisonPoison Jab *GroundDrill Run *9.69223.315.1
      8.PoisonPoison Jab *WaterWater Pulse 9.44217.514.4
      9.FlyingPeck IceIce Beam 9.10209.713.5
      10.FlyingPeck GroundDrill Run *9.04208.413.3
      11.FlyingPeck BugMegahorn 8.92205.613.0
      12.FlyingPeck WaterWater Pulse 8.82203.312.7
      1 of 2

      Seaking's Fast Attacks Guide

      Moves

      Moves

      Seaking has access to 3 Fast Attacks (Peck, Poison Jab, and Waterfall), which cover Flying, Poison, and Water-type attacks. When using Waterfall you will benefit from STAB (Same-Type-Attack-Bonus), which increases the move damage by ×1.2.

      FlyingPeckDamage10Energy10Duration1.0s
      Toggle more information for move: Peck
      Type effectiveness chart
      • 160.0%
        • FightingFighting
        • BugBug
        • GrassGrass
      • 62.5%
        • RockRock
        • SteelSteel
        • ElectricElectric
      Gym and Raid Battles
      Damage10
      Energy10
      Weather boost
      • windyWindy
      Duration1.0s
      Damage window0.5s - 0.9s
      Trainer Battles
      Damage6
      Energy5

      Effects
      Peck has no special effects.
      See Peck details page ↗
      PoisonPoison Jab *Damage10Energy7Duration0.8s
      Toggle more information for move: Poison Jab
      Type effectiveness chart
      • 160.0%
        • GrassGrass
        • FairyFairy
      • 62.5%
        • PoisonPoison
        • GroundGround
        • RockRock
        • GhostGhost
      • 39.1%
        • SteelSteel
      Gym and Raid Battles
      Damage10
      Energy7
      Weather boost
      • cloudyCloudy
      Duration0.8s
      Damage window0.2s - 0.8s
      Trainer Battles
      Damage7
      Energy7

      Effects
      Poison Jab has no special effects.
      See Poison Jab details page ↗
      WaterWaterfallDamage16Energy8Duration1.2s
      Toggle more information for move: Waterfall
      Type effectiveness chart
      • 160.0%
        • GroundGround
        • RockRock
        • FireFire
      • 62.5%
        • WaterWater
        • GrassGrass
        • DragonDragon
      Gym and Raid Battles
      Damage16
      Energy8
      Weather boost
      • rainRain
      Duration1.2s
      Damage window0.9s - 1.1s
      Trainer Battles
      Damage12
      Energy8

      Effects
      Waterfall has no special effects.
      See Waterfall details page ↗

      Tabular view

      Fast Move
      Raid Battles
      Trainer Battles
      Name 🔼
      PWR
      DPS
      ENG
      EPS
      CD
      PWR
      ENG
      DPT
      EPT
      CD
      1010.001010.001.0s65-
      1012.5078.750.8s77-
      1613.3386.671.2s128-

      PWR stands for Power, DPS for damage per second, ENG for Energy generated per use, EPS for energy per second, CD for move duration, DPE for damage per energy point used. DPT and EPT stand for Damage and Energy per turn, and are only applicable in PvP.

      Seaking's Fast Attacks Type Coverage

      NormalFightingFlyingPoisonGroundRockBugGhostSteelFireWaterGrassElectricPsychicIceDragonDarkFairy
      Flying×1.0×1.6×1.0×1.0×1.0×0.6×1.6×1.0×0.6×1.0×1.0×1.6×0.6×1.0×1.0×1.0×1.0×1.0
      Poison×1.0×1.0×1.0×0.6×0.6×0.6×1.0×0.6×0.4×1.0×1.0×1.6×1.0×1.0×1.0×1.0×1.0×1.6
      Water×1.0×1.0×1.0×1.0×1.6×1.6×1.0×1.0×1.0×1.6×0.6×0.6×1.0×1.0×1.0×0.6×1.0×1.0

      Seaking's Charge Attacks Guide

      Moves

      Moves

      Seaking has access to 5 Charge Attacks (Megahorn, Ice Beam, Drill Run, Water Pulse, and Icy Wind), which cover Bug, Ice, Ground, and Water-type attacks. When using Water Pulse you will benefit from STAB (Same-Type-Attack-Bonus), which increases the move damage by ×1.2.

      BugMegahornDamage110Energy100Duration2.2s
      Toggle more information for move: Megahorn
      Type effectiveness chart
      • 160.0%
        • GrassGrass
        • PsychicPsychic
        • DarkDark
      • 62.5%
        • FightingFighting
        • FlyingFlying
        • PoisonPoison
        • GhostGhost
        • SteelSteel
        • FireFire
        • FairyFairy
      Gym and Raid Battles
      Damage110
      Energy100
      Weather boost
      • rainRain
      Duration2.2s
      Damage window1.7s - 1.9s
      Trainer Battles
      Damage110
      Energy55

      Effects
      Megahorn has no special effects.
      See Megahorn details page ↗
      IceIce BeamDamage90Energy50Duration3.3s
      Toggle more information for move: Ice Beam
      Type effectiveness chart
      • 160.0%
        • FlyingFlying
        • GroundGround
        • GrassGrass
        • DragonDragon
      • 62.5%
        • SteelSteel
        • FireFire
        • WaterWater
        • IceIce
      Gym and Raid Battles
      Damage90
      Energy50
      Weather boost
      • snowSnow
      Duration3.3s
      Damage window1.3s - 2.8s
      Trainer Battles
      Damage90
      Energy55

      Effects
      Ice Beam has no special effects.
      See Ice Beam details page ↗
      GroundDrill Run *Damage80Energy50Duration2.8s
      Toggle more information for move: Drill Run
      Type effectiveness chart
      • 160.0%
        • PoisonPoison
        • RockRock
        • SteelSteel
        • FireFire
        • ElectricElectric
      • 62.5%
        • BugBug
        • GrassGrass
      • 39.1%
        • FlyingFlying
      Gym and Raid Battles
      Damage80
      Energy50
      Weather boost
      • sunnySunny
      Duration2.8s
      Damage window1.7s - 2.6s
      Trainer Battles
      Damage80
      Energy45

      Effects
      Drill Run has no special effects.
      See Drill Run details page ↗
      WaterWater PulseDamage70Energy50Duration3.2s
      Toggle more information for move: Water Pulse
      Type effectiveness chart
      • 160.0%
        • GroundGround
        • RockRock
        • FireFire
      • 62.5%
        • WaterWater
        • GrassGrass
        • DragonDragon
      Gym and Raid Battles
      Damage70
      Energy50
      Weather boost
      • rainRain
      Duration3.2s
      Damage window2.2s - 2.9s
      Trainer Battles
      Damage80
      Energy55

      Effects
      Water Pulse has no special effects.
      See Water Pulse details page ↗
      IceIcy Wind *Damage60Energy33Duration3.3s
      Toggle more information for move: Icy Wind
      Type effectiveness chart
      • 160.0%
        • FlyingFlying
        • GroundGround
        • GrassGrass
        • DragonDragon
      • 62.5%
        • SteelSteel
        • FireFire
        • WaterWater
        • IceIce
      Gym and Raid Battles
      Damage60
      Energy33
      Weather boost
      • snowSnow
      Duration3.3s
      Damage window2.0s - 2.8s
      Trainer Battles
      Damage60
      Energy45

      Effects
      Special effectsSpecial

      Icy Wind has a 100.0% chance to:

      • Decrease Target's Attack by 20.0%
      See Icy Wind details page ↗

      Tabular view

      Charge Move
      Raid Battles
      Trainer Battles
      Name 🔼
      PWR
      DPS
      ENG
      DPE
      CD
      PWR
      ENG
      DPE
      8028.5750-2.8s8045-
      9027.2750-3.3s9055-
      Special effectsSpecial

      Icy Wind has a 100.0% chance to:

      • Decrease Target's Attack by 20.0%
      6018.1833-3.3s6045-
      11050.00100-2.2s11055-
      7021.8850-3.2s8055-

      PWR stands for Power, DPS for damage per second, ENG for Energy required, CD for move duration, DPE for damage per energy point used. DPT and EPT stand for Damage and Energy per turn, and are only applicable in PvP.

      Moves with Special Effects in PvP

      Special effectsSpecial

      Icy Wind has a 100.0% chance to:

      • Decrease Target's Attack by 20.0%

      Seaking's Charge Attacks Type Coverage

      NormalFightingFlyingPoisonGroundRockBugGhostSteelFireWaterGrassElectricPsychicIceDragonDarkFairy
      Bug×1.0×0.6×0.6×0.6×1.0×1.0×1.0×0.6×0.6×0.6×1.0×1.6×1.0×1.6×1.0×1.0×1.6×0.6
      Ice×1.0×1.0×1.6×1.0×1.6×1.0×1.0×1.0×0.6×0.6×0.6×1.6×1.0×1.0×0.6×1.6×1.0×1.0
      Ground×1.0×1.0×0.4×1.6×1.0×1.6×0.6×1.0×1.6×1.6×1.0×0.6×1.6×1.0×1.0×1.0×1.0×1.0
      Water×1.0×1.0×1.0×1.0×1.6×1.6×1.0×1.0×1.0×1.6×0.6×0.6×1.0×1.0×1.0×0.6×1.0×1.0