Electrode

Official artwork of ElectrodeElectric Shiny Pokémon icon

Electrode is a Electric-type Pokémon with a Max CP of 2373 in Pokémon GO. Electrode's best moveset is Spark and Thunderbolt. It is weather boosted by Rain weather, and it was originally found in the Kanto region. Shiny Electrode is available in Pokémon GO.

Electrode is weak to Ground-type moves. It takes reduced damage from Electric, Flying, and Steel-type moves.

Stats

Max CP2373 CP
Attack173 ATK
Defense173 DEF
Stamina155 STA
Weather Boost
  • rainRain
ReleasedYes Yes
Shiny releasedElectrode can be Shiny in Pokémon GO Yes
Buddy distance3 km
Pokédex informationPokédex information
Pokédex Number#101
Height1.2 m
Weight66.6 kg
RegionKanto Generation 1
Can be tradedAllowed
Pokémon Home transferAllowed
Base Catch Rate20%
Base Flee Rate0%
Catch rewards
5 Candy
300 Stardust
Additional Move Cost
50 Candy
50000 Candy

Electrode type chart

Takes increased damage
GroundGround160.0%
Takes decreased damage
ElectricElectric62.5%
FlyingFlying62.5%
SteelSteel62.5%

Type chart shows the percentage (%) of damage taken from an incoming attack of a particular type.

Electrode's best moves and movesets

Moves

Electrode's best moveset is Spark and Thunderbolt, with 11.31 DPS (damage per second) and 250.9 TDO (total damage output). These moves are boosted by Rain weather.

Best Electrode moves
DPS11.31
TDO250.93
Score19.1
Weather Boost
  • rain
Pro tip by Professor WillowIf you are unable to get Electrode with its best moveset, we recommend to use Tackle/Thunderbolt. You will lose around 4.9% DPS and TDO, which makes these moves a viable alternative to Electrode's strongest moveset (Spark/Thunderbolt).

Electrode moves comparison

The following chart shows Electrode's DPS and TDO for every fast and charge attack combination. This chart is useful for comparing the relative strength of Electrode's movesets. You can change the weather and the opposing Pokémon to see how it affects the rankings.

      #
      Fast Attack
      Charged Attack
      DPS
      TDO
      Score 🔽
      1.ElectricSpark ElectricThunderbolt 11.31250.919.1
      2.NormalTackle *ElectricThunderbolt 10.98243.518.1
      3.ElectricSpark ElectricDischarge 10.96243.018.1
      4.ElectricVolt Switch ElectricThunderbolt 10.88241.417.9
      5.NormalTackle *ElectricDischarge 10.74238.217.5
      6.ElectricVolt Switch ElectricDischarge 10.61235.317.1
      7.ElectricSpark DarkFoul Play 10.08223.615.6
      8.ElectricSpark NormalHyper Beam 9.97221.215.3
      9.NormalTackle *DarkFoul Play 9.87218.915.0
      10.NormalTackle *NormalHyper Beam 9.76216.414.7
      11.ElectricVolt Switch DarkFoul Play 9.62213.414.3
      12.ElectricVolt Switch NormalHyper Beam 9.33206.913.5

      Fast Attacks

      • ElectricSpark6Damage9Energy
        Toggle more information for move: Spark
        Type effectiveness chart
        • 160.0%
          • FlyingFlying
          • WaterWater
        • 62.5%
          • GrassGrass
          • ElectricElectric
          • DragonDragon
        • 39.1%
          • GroundGround
        Gym and Raid Battles
        Damage6
        Energy9
        Weather boost
        • rainRain
        Duration0.7s
        Damage window0.3s - 0.7s
        Trainer Battles
        Damage6
        Energy7

        Effects
        Spark has no special effects.
        See Spark details page ↗
      • NormalTackle *5Damage5Energy
        Toggle more information for move: Tackle
        Type effectiveness chart
        • 62.5%
          • RockRock
          • SteelSteel
        • 39.1%
          • GhostGhost
        Gym and Raid Battles
        Damage5
        Energy5
        Weather boost
        • partlyCloudyPartly Cloudy
        Duration0.5s
        Damage window0.3s - 0.5s
        Trainer Battles
        Damage3
        Energy3

        Effects
        Tackle has no special effects.
        See Tackle details page ↗
      • ElectricVolt Switch14Damage21Energy
        Toggle more information for move: Volt Switch
        Type effectiveness chart
        • 160.0%
          • FlyingFlying
          • WaterWater
        • 62.5%
          • GrassGrass
          • ElectricElectric
          • DragonDragon
        • 39.1%
          • GroundGround
        Gym and Raid Battles
        Damage14
        Energy21
        Weather boost
        • rainRain
        Duration1.6s
        Damage window0.7s - 0.9s
        Trainer Battles
        Damage12
        Energy16

        Effects
        Volt Switch has no special effects.
        See Volt Switch details page ↗

      Charged Moves

      • NormalHyper Beam150Damage100Energy
        Toggle more information for move: Hyper Beam
        Type effectiveness chart
        • 62.5%
          • RockRock
          • SteelSteel
        • 39.1%
          • GhostGhost
        Gym and Raid Battles
        Damage150
        Energy100
        Weather boost
        • partlyCloudyPartly Cloudy
        Duration3.8s
        Damage window3.3s - 3.6s
        Trainer Battles
        Damage150
        Energy80

        Effects
        Hyper Beam has no special effects.
        See Hyper Beam details page ↗
      • ElectricDischarge65Damage33Energy
        Toggle more information for move: Discharge
        Type effectiveness chart
        • 160.0%
          • FlyingFlying
          • WaterWater
        • 62.5%
          • GrassGrass
          • ElectricElectric
          • DragonDragon
        • 39.1%
          • GroundGround
        Gym and Raid Battles
        Damage65
        Energy33
        Weather boost
        • rainRain
        Duration2.5s
        Damage window1.7s - 2.1s
        Trainer Battles
        Damage65
        Energy45

        Effects
        Discharge has no special effects.
        See Discharge details page ↗
      • ElectricThunderbolt80Damage50Energy
        Toggle more information for move: Thunderbolt
        Type effectiveness chart
        • 160.0%
          • FlyingFlying
          • WaterWater
        • 62.5%
          • GrassGrass
          • ElectricElectric
          • DragonDragon
        • 39.1%
          • GroundGround
        Gym and Raid Battles
        Damage80
        Energy50
        Weather boost
        • rainRain
        Duration2.5s
        Damage window1.8s - 2.3s
        Trainer Battles
        Damage90
        Energy55

        Effects
        Thunderbolt has no special effects.
        See Thunderbolt details page ↗
      • DarkFoul Play70Damage50Energy
        Toggle more information for move: Foul Play
        Type effectiveness chart
        • 160.0%
          • GhostGhost
          • PsychicPsychic
        • 62.5%
          • FightingFighting
          • DarkDark
          • FairyFairy
        Gym and Raid Battles
        Damage70
        Energy50
        Weather boost
        • fogFog
        Duration2.0s
        Damage window1.7s - 1.9s
        Trainer Battles
        Damage70
        Energy45

        Effects
        Foul Play has no special effects.
        See Foul Play details page ↗
      Legacy Elite Fast and Charge Attacks can only be obtained during special events, or by using an Elite Fast TM or an Elite Charge TM. Legacy moves are marked with an asterisk (*). The table above provides information on different moves Electrode has in Pokémon GO, along with their corresponding DPS (Damage per Second) and TDO (Total Damage Output).

      Electrode Special CP Values

      CP Chart

      Max CP values in Raids, Eggs, Field Research

      Electrode's Max CP is at Level 50. Electrode Combat Power values in Pokémon GO Raids, Eggs, and Field Research encounter can be found below.

      Max CPMax CP2373 CP
      Level 50, 15/15/15 IVs
      Field ResearchResearch851 CP - 899 CP
      Level 15, 10/10/10 minimum IVs
      Pokémon EggEggs1134 CP - 1199 CP
      Level 20, 10/10/10 minimum IVs
      Raid catchRaids1134 CP - 1199 CP
      Level 20, 10/10/10 minimum IVs
      Raid catchRaidsWeather Boost
      • rainRain
      1418 CP - 1499 CP
      Weather boosted, Level 25, 10/10/10 minimum IVs
      InfoMore information
      • Field and Special Research encounters are always Level 15. IVs range from 10 (min) to 15 (max). Field Research encounters have a 10/10/10 IV floor.
      • Pokémon hatched from Eggs are always Level 20. IVs range from 10 (min) to 15 (max). Egg Hatches have a 10/10/10 IV floor.
      • Raid Bosses caught without weather boost are always Level 20. IVs range from 10 (min) to 15 (max). Raid Catches have a 10/10/10 IV floor.
        • 😈 Shadow Pokémon have 6/6/6 IV floor in raids.
      • Raid Bosses caught with weather boost are always Level 25. IVs range from 10 (min) to 15 (max). Weather boosted Raid Catches have a 10/10/10 IV floor.
        • 😈 Shadow Pokémon have 6/6/6 IV floor in raids.
      • Wild encounters range from Level 1 to Level 30 Pokémon. Their IVs range from 0 (min) to 15 (max) for each stat.
      • Weather Boosted wild Pokémon encounters get a 5 Level boost, bringing their Level range to Level 6 to Level 35. In addition, they have a guaraneed minimum IV value of 4 for each stat, resulting in a 4/4/4 IV floor.

      Electrode Max CP Chart

      CP Chart

      Max Combat Power per Level chart

      Electrode Max CP per level chart. This table shows maximum Combat Power values from Level 1 to Level 50.

      LVLCPLVLCPLVLCP
      129 CP293 CP3156 CP
      4219 CP5283 CP6346 CP
      7409 CP8473 CP9536 CP
      10599 CP11659 CP12719 CP
      13779 CP14839 CP15899 CP
      16959 CP171019 CP181079 CP
      191139 CP201199 CP211259 CP
      221319 CP231379 CP241439 CP
      251499 CP261559 CP271619 CP
      281679 CP291739 CP301799 CP
      311829 CP321859 CP331889 CP
      341919 CP351949 CP361979 CP
      372009 CP382039 CP392069 CP
      402099 CP412125 CP422152 CP
      432179 CP442206 CP452234 CP
      462261 CP472289 CP482317 CP
      492345 CP502373 CP

      Electrode evolution chart

      Family
      PokémonRequiresEvolution
      Thumbnail image of VoltorbVoltorb
      • Candy Icon50 Candy
      Thumbnail image of ElectrodeElectrode
      • Voltorb evolves into Electrode which costs 50 Candy.

      Mega Pokémon that boost Electrode

      Photobomb

      A list of Mega Pokémon that boost Electrode's Electric-type moves, Candy, and Candy XL from catching Electrode.

      Mega Pokemon BackgroundThumbnail image of Mega AmpharosMega Pokémon iconMega Ampharos
      ElectricDragon
      Mega Pokemon BackgroundThumbnail image of Mega ManectricMega Pokémon iconMega Manectric
      Electric
      Pokédex informationMore information

      Mega and Primal Raid BonusMega Pokémon boost the attack power of all other Pokémon when battling in Raid Battles by 10%. Attacks that share their type with the Mega Pokémon's type(s) receive a 30% boost. However, these bonuses do not stack if there are multiple Mega-Evolved Pokémon battling simultaneously; only the higher boost will be applied.

      Mega and Primal Catch BonusWhile a Pokémon is Mega-Evolved, additional XP and Candy is granted when catching a Pokémon that shares a type with it, or for any raid boss caught. These do not stack with each other. Additionally, High and Max Level Mega-Evolved Pokémon grant an increased chance to obtain Candy XL when catching a Pokémon that shares a type with it.

      Note on Primal Kyogre and Groudon
      • Primal Kyogre boosts Water-, Electric- and Bug-type attacks and Pokémon.
      • Primal Groudon boosts Fire-, Grass- and Ground-type attacks and Pokémon.

      Electrode Catch Rates

      Catch Rates

      The base catch rate for Electrode in Pokémon GO is 24.03%, calculated for catching a Level 20 with no berries. Curved Great throw has a 50.38% chance to catch, and adding a Razz Berry raises that to 65.04%.

      CogConfigure
              NormalNiceGreatExcellent
              No Berry
              -24.03%27.09%33.78%39.85%
              Curve37.32%41.56%50.38%57.86%
              Razz BerryRazz Berry
              -33.78%37.75%46.11%53.35%
              Curve50.38%55.33%65.04%72.65%
              Silver Pinap BerrySilver Pinap Berry
              - 39.02%43.38%52.38%59.95%
              Curve56.87%61.98%71.67%78.89%
              Golden Razz BerryGolden Razz Berry
              - 49.69%54.62%64.32%71.94%
              Curve68.90%73.89%82.65%88.47%
              InfoMore information

              Catch probability with multiple throws

              In order to help Trainers understand their overall odds when catching Electrode, we enable the functionality to showing the total chance to catch it depending on the number of available throws. We calculate this chance as if you repeated the same throw N-number of times.

              To activate this functionality, change the number of Number of throws to a value greater than 1. The Number of throws option is available in the configuration options above the chart

              Catch rate formula

              Pokémon GO catch rate formula can be expressed as follows:

              • CATCH_MULTIPLIERS = ball * curve * berry * throwType * (type1Medal + type2Medal / 2)
              • CATCH_RATE = 1 - Math.pow(1 - baseCatchRate / (2 * cpm), CATCH_MULTIPLIERS)

              There are different multipliers that come into play when calculating catch rate.

              Curved throws are more effective than regular throws, stronger types of Poké Ball have a higher catch rate, and using a Razz Berry or a Golden Razz Berry also improves your chances.

              Catch rate multipliers

              The following table shows all the different catch rate multipliers in Pokémon GO:

              MultiplierAmount
              Razz Berry1.5
              Silver Pinap Berry1.8
              Golden Razz Berry2.5
              Curveball1.7
              Nice Throw1.15
              Great Throw1.5
              Excellent Throw1.85
              PokéBall1.0
              Premier Ball1.0
              Great Ball1.5
              Ultra Ball2.0
              Bronze medal1.1
              Silver medal1.2
              Gold medal1.3

              List of Electrode costumes

              Photobomb

              A list of Electrode costumes available in Pokémon GO.

              No costume sprites available

              Electrode high resolution sprites

              Photobomb

              A list of high resolution Pokémon HOME sprites related to Electrode. Sprite description is a best guess on what the sprite is related to, use your own judgment. Click to download full 512x512 resolution.

              Electrode Pokédex entries

              Kanto
              VersionsPokédex entry
              Red, BlueIt stores electric energy under very high pressure. It often explodes with little or no provocation.
              YellowStores electrical energy inside its body. Even the slightest shock could trigger a huge explosion.
              GoldIt is dangerous. If it has too much electricity and has nothing to do, it amuses itself by exploding.
              SilverIt stores an over­ flowing amount of electric energy inside its body. Even a small shock makes it explode.
              CrystalThe more energy it charges up, the faster it gets. But this also makes it more likely to explode.
              RubyELECTRODE eats electricity in the atmosphere. On days when lightning strikes, you can see this POKéMON exploding all over the place from eating too much electricity.
              SapphireOne of ELECTRODE’s characteristics is its attraction to electricity. It is a problematical POKéMON that congregates mostly at electrical power plants to feed on electricity that has just been generated.
              EmeraldThey appear in great numbers at electric power plants. Because they feed on electricity, they cause massive and chaotic blackouts in nearby cities.
              FireRedIt explodes in response to even minor stimuli. It is feared, with the nickname of “The Bomb Ball.”
              LeafGreenIt stores electric energy under very high pressure. It often explodes with little or no provocation.
              Diamond, Pearl, Platinum, Black, White, Black 2, White 2It is known to drift on winds if it is bloated to bursting with stored electricity.
              HeartGoldIt is dangerous. If it has too much electricity and has nothing to do, it amuses itself by exploding.
              SoulSilverIt stores an overflowing amount of electric energy inside its body. Even a small shock makes it explode.
              XIt explodes in response to even minor stimuli. It is feared, with the nickname of “The Bomb Ball.”
              YIt stores an overflowing amount of electric energy inside its body. Even a small shock makes it explode.
              Omega RubyElectrode eats electricity in the atmosphere. On days when lightning strikes, you can see this Pokémon exploding all over the place from eating too much electricity.
              Alpha SapphireOne of Electrode’s characteristics is its attraction to electricity. It is a problematical Pokémon that congregates mostly at electrical power plants to feed on electricity that has just been generated.
              Let's Go, Pikachu!, Let's Go, Eevee!Stores electrical energy inside its body. Even the slightest shock could trigger a huge explosion.
              Legends: ArceusThe tissue on the surface of its body is curiously similar in composition to an Apricorn. When irritated, this Pokémon lets loose an electric current equal to 20 lightning bolts.